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SSF4 Dev Blog 2-9-2010: Game Balance *Translated by Azrael*
101 Comments | Posted by strugler in Super Street Fighter IV

I really wanted to go to the 1st Kansai Regional Qualifiers… It seems like the Kyushu Regional Qualifier last week was also incredible! This week it’s the Chubu Qualifiers! Everyone, do your best!
Hello, this is Tsukamoto!
This time, I’d like to talk about some things that all our players have been concerned about - move adjustments/tweaking and the alternate costumes. I’ll be joined by director Mr. Okada, and the battle player Mr. Tamamura.
– What kind of adjustments are being made this time around for SSFIV?
Okada:
First, we decided to stick with the idea of keeping whatever was possible in SFIV intact. For balancing a fighting game, there are two different possibilities - make the moves of the stronger characters less effective (nerf) or to make the moves of the weaker characters more effective (buff). Going the route of buffing the weaker characters moves makes for more difficult adjustments, but as we didn’t want our players to feel stressed out, we decided to go with buffing the weaker characters for SSFIV.
– Will we still be able to do combos and such that were possible in SFIV?
Okada:
Yes. As long as leaving it in wasn’t too dangerous, we’ve been making our adjustments while leaving in combos that were possible in SFIV. We had decided on this at the very beginning of development.
– What kind of adjustments are being made for the characters who are said to be too strong?
Okada:
If we’re talking about strong characters, that would be Sagat right? Before making adjustments, we asked for the opinions of people who play Sagat. We found that, more than using him just because he was strong, that there were a lot of people who enjoyed playing the character. So we have been making adjustments while trying to preserve that sense of enjoyment. Sagat has the infamous Tiger Uppercut FADC Tiger Destruction Ultra combo, as well as many other powerful tools. So we’re not trying to take away all of his powerful tools, but just look carefully look at what we can retain and then make adjustments from there.

– So that means that the feel of playing Sagat won’t really change in SSFIV?
Okada:
To a point, it will be really close to how it was in SFIV. Of course, there will be adjustments made to his move’s damage output and effectiveness, so it won’t be exactly the same as SFIV. But it is our intention to keep as much as possible of the play of Sagat that players found fun and interesting.
Tamamura:
Also, I don’t think that there will be any instances where you feel that a move has become really nerfed from the previous game. Not just the moves, we are also looking at things like vitality and stun values.
– Zangief was also pretty strong.
Okada:
In SFIV, when Zangief did a Double Lariat against larger characters, really the only thing they could do was to block it. For example, maybe Abel players aren’t too fond of the matchup against Zangief. So this time in SSFIV, we’re making adjustments to avoid things like that.
– But if we’re talking about strong characters….
Okada:
If we just look at the effectiveness of his moves and his general abilities, Ryu was also considered to be pretty strong. We’ve made some general adjustments on Ryu as well, but probably the easiest to understand is that his strong and fierce Shoryuken have been changed from SFIV - they’ve gone from one hit to two. Those who have been playing Street Fighter games for a while probably already know this, but in SFII the Shoryuken was two hits. So now we feel as if we’ve come closer to the feel of that time.
– How does the 2-Hit Shoryuken change things from the last game?

Okada:
If he doesn’t get the full 2 hits, if only 1 hit connects on his opponent, the damage output is less than what it was in SFIV.
– Does this mean you’ve nerfed the damage on the Shoryuken?
Tamamura:
I don’t think you can really call it a nerfing. You can still use it as a poke/counter, and I think its easier to use in combos now, so we’ve adjusted it to make its proper use a bit easier.
– What kind of adjustments have you made for the characters who are considered to be weak?
Okada:
In general, our weak characters are thought to be Vega and Guile. So of course, we’ve been making adjustments to buff them up. To give a specific example, we’ve increased the amount of hits Vega can take before he loses his claw. His claw has a lot of priority, so in SFIV in order to make it not too good we made it so that it came off fairly quick. But the players all responded that Vega was weak, and I think this is a big reason why. So this time, while also thinking about general balance, we’ve made the claw a lot more durable as compared to SFIV. And for Guile, in SFIV I felt that we didn’t really capture his “footsies and normals” gameplay style, so we took a good look at that area and made adjustments.
– If there have been any big changes for other characters, please tell us about it.
Okada:
We had a lot of requests from Rose players who wanted to be able to grab an opponent with the Soul Throw after they’ve been launched by the Soul Reflect. So now you can. This wasn’t something that she’s been able to do before, but it certainly looks like she should be able to. So this time we’ve made it so that she can catch with the Soul Throw. We’ve made adjustments such as this, so please look forward to them.

– If you are making adjustments to all characters moves, then does that mean we have to re-memorize all our opponents combos from scratch?
Okada:
We felt that we didn’t want to make big changes to the combos, so we haven’t for the most part. We have been balancing things so that players from SFIV can make the transistion to SSFIV with all their knowledge intact, and for new players to be able to pick up the game without feeling too much opposition.
– How about the strength of the CPU opponents?
Tamamura:
As we heard a lot of opinions from our players about this, we’ve also made adjustments to the CPU opponents.
Okada:
We’ve widened the difference a little bit between EASIEST and HARDEST in Arcade Mode. So EASIEST is a bit easier, and HARDEST feels like it might be the toughest yet. So this will give you a different play experience from SFIV!
– So here let’s switch gears and talk about the alternate costumes. Tell us the details of adding the alternate costumes to all of the characters this time around.
Okada:
First, our development staff had decided from the beginning that all of the new characters in SSFIV would have to have an alternate costume. But then we started thinking about how to give our fans even better service, and talks arose of giving the existing SFIV characters another costume. As SSFIV is on a pretty tight schedule, originally Mr. Tsukamoto had said “That’s not really possible is it?” But then Mr. Kamei said “I’ll get it done even if I vomit blood!” and since he was willing to go that far, we decided to go ahead with the additions (laughs). So we really are grateful to the designer.
– How do you decide on the look of the alternate costumes?
Okada:
For the alternate costumes in SFIV, we looked at the character personality, and then what type of look they would have based on that. So we decided to stay faithful to the characters. So generally, we have a lot of stoic designs. For SSFIV, producer Ono expressed a desire to bring out the more playful elements of the alternate costumes, so from that we have ones like the Mega Zangief F.
– Were there any difficulties in creating the alternate costumes?
Okada:
First, time! That’s what we want the most when trying to make something good. During the draw-up period all we talked about was how and if we could make the costume that would be the coolest for the character.
Tsukamoto:
The character it took the longest to decide on was Ryu.
Okada:
Yeah. If we’re talking about Ryu, he’s martial arts clothes with a headband! …But aside from that he doesn’t really have a strong impression, so it was difficult to break that. For his alternate this time around, there were some opinions to just have him look casual, in a T-shirt and jeans. But we felt that Ryu is at his coolest while fighting, so he should be wearing something that shows his battle readiness. So that’s how we arrived at his current alternate costume of the hakama pants.

– Were there any ideas that were dropped?
Okada:
To go along with Mega Zangief F, we also had a Mega Blanka. When he does his Electric Thunder move there’d be these coils on his back that would light up. But then when we put Mega Zangief F and Mega Blanka together, it didn’t really feel like a Street Fighter game anymore, so we eventually dropped it.
– What are some of your personal favorite alternate costumes?
Tsukamoto:
I like Mega Zangief F. When he jumps, he’s got rocket boosters in his feet that light up and make you think that something’s gonna pop out. Its a really intricately designed costume.

Okada:
There are a lot of great things about Mega Zangief F! If you look closely, you can see the background is reflected in his various parts. Also, we made sound effects just for him (laughs). But personally, I like Balrog. He’s got a nice wild look that’s just really cool!
– Do you have any final comments to the players looking forward to the game?
Okada:
First, about adjustments, aside from just tweaking existing moves, we’ve also added new ultra combos, which is sure to increase the fighting styles of many characters. For all the players who have been giving it their all in SFIV, they can bring all their techniques over to SSFIV and also enjoy new ones. And of course for those who are just getting started with SSFIV, we’ve made adjustments so that its easy to jump right into, so please look forward to it!
And about the alternate costumes, the work that goes into making one is almost the same as it would be to make a whole new character. There’s a lot of detail in even the smallest areas, and it shows how hard the designers worked on it, so please take a good look at them. As Ms. Shiozawa mentioned on her blog last week, the alternate costumes for Guile, Blanka, Dhalsim, Gen, and Fei Long will be available from the start as a special feature. Give those a try, and if you like them then we’d be thrilled if you used the other alternate costumes as well!
Tsukamoto:
Well, I hope you enjoyed this week’s entry. We were able to get some details about the game balance and adjustments. If there’s demand for it, I’d like to make another chance to talk a little bit more about adjustments.
Well then, see you next week!
101 Comments for SSF4 Dev Blog 2-9-2010: Game Balance *Translated by Azrael*
Dr. C-LOS | February 9, 2010 at 7:01 am
Jon Wenis | February 9, 2010 at 11:05 am
This all sounds great! With this game it’ll be Wenis time for sure! Now please tell me of the American retailers that will carry the BEST editions of this game so I can get my friggin Wenis PreOrder on!!!
Awais Chughtai | February 9, 2010 at 11:35 am
I personally like to see Ken improved, he should be just as good as Ryu, because Ken to me seemed better than ryu in SFII 3rd Strike, anyway i think they should improve ken’s moves, make him stronger something more with Ken Masters
Vega | February 9, 2010 at 11:58 am
I hope they don’t think that Vega’s claw coming off is really his MAIN problem. Sure it sucks against characters like chunners and sakura, but my biggest problem is not having a viable anti air. Hell I don’t have a single normal that hits above chin level.
When characters are going for those jump-in mK cross-ups there’s not sh-t I can do. In other words, I hope they give Scarlet Terror some better priority, maybe change it’s trajectory so it anti-airs opponents who are jumping in deep.
also MAKE MY LINKS EASIER.
after spending a week doing Vega’s Hard Trials, I sat down and finished Boxer’s in ten minutes. DUMB.
(also I’d love to see my alt…)
(and thank you for the overhead)
fire-tisane | February 9, 2010 at 12:01 pm
@ Awais Chughtai
You’re kidding me with that. Ken is a freak when played right. Prioritize using his hurricane kick and then when you land, you have a sh*t load of options. Nutural jump into any combo, throw, block, srk. His pokes are way better than Ryu’s as well with his step kicks.
I want more priority on Guile’s Flash Kick. And I want his Sonic Booms to hurt, not chip. I’m glad he’ll get more pokes because I main those kinds of things but still, make his specials… special… He only has two.
Freundt | February 9, 2010 at 12:06 pm
YEAHHHHH!!!!!!!!!!
VEGA ADJUSTMENTS! YEAHHHHHHHHHHHHHHHHH!!!!!!!!!!!!
make strong moves for that one! He’s a BODY GUARD of SHADALOW or NOT!?
HE’S STRONG” LIKE SAGAT AND BALROG, if not, he isn’t a “SHADOWLAW BODY” GUARD!!
He’s one of the Three Street Fighter II Boss characters, give a respect for him!
Ray 2 Bold | February 9, 2010 at 1:05 pm
Lol, screw Vega (Claw). He has a flip kick anti air that is chainable into combos. He’s good for a massive damage combo with jumping HK FP spam, and air priority? Lol he takes anyone out in the air with any of his 5 one button press mix ups!
He needs a better Ultra, beyond that he’s fine. Maybe you guys should just practice more. There are plenty of Dominant Vega players online, plus he has many options and he’s better (stronger/Faster) than at least 15 other characters.
And guess what. Other than Guile’s shit Ultra/Super he’s not that bad either.
arlington cruz | February 9, 2010 at 3:32 pm
I guess now I’ll have to really watch out for guile… A friend of mine who plays Vega, will be really glad to hear this.
memoks | February 9, 2010 at 6:08 pm
I would like to see guile throwing sonics faster. He should be able to take care of spam fireballs for some time. In sf4 he cant go against Sagat and has to avoid third or second(if not using fast charge) fireball.
ray 2 cold | February 9, 2010 at 8:04 pm
vega takes a lil mo skill and creativity guile was flawless to me and should be tops wit the tweaks and the sonic hurricane WHO THE HELL IZ RAY2BOLD
Lonny | February 9, 2010 at 8:16 pm
I thought it was ray 2 cool or something.
ray 2 cold | February 9, 2010 at 8:17 pm
SOMEBODY BITING MY NAME C ME ON THA STICKS IM BRINGIN PAIN IM THE NUMBA ONE RAY BALROG GUILE AND BISON ALL DAY U DEALIN WIT A 30 YEAR OLD 19 YEAR STREET FIGHTER VET ON THA TOP OF THA PLATEAU LEAVIN COMP ON THA STEPS I NEEDS NO SSIV TOURNAMENT TO SHOW U I’M iLL ONE BLUNT AND A PS3 CONTROLLER AND YO’ULL B FEELIN THA REAL
Lonny | February 9, 2010 at 8:31 pm
It’s not really biting if that they said “ray 2 bold”.
ray 2 cold | February 9, 2010 at 8:40 pm
I aint trippin i pity the fool for lack of originality and self worth im just havin fun i love a challenge tho who’s yo top characters 2 Bold you in the us im in reseda jackin a signal no online fightin 4 me damn rescession
Ray 2 Bold | February 9, 2010 at 10:22 pm
Yo, I don’t need all the Drama. I’m too Bold 4 all that snuff. Lonny is my main man on this site. Yo Lonny, tell em what’s up player.
Ray 2 Gold | February 10, 2010 at 1:06 am
dam u posers! I’ll take your asses to the olympics and show you why I’m Ray 2 GOLD. suckas just got told.
Polo1 | February 10, 2010 at 2:49 am
I’ve been a SF player since the very 1st game, and I was wondering, why does Ryu, Akuma, Gouken get really cool costumes, masculine voices and better taunts, while American fighters, like Ken, get dressed up as a metro-sexual or Broke Back Mountain cowboy, Fei-Long mimics THE MAN, BRUCE LEE(which isn’t too original or respectful at all), the new Balrog looks like a cross between Tekken’s Eddy Gordo and Ving Rhames(typical stereotype) and his voice DOES NOT BY ALL MEANS fit his look…I can almost see the guy that’s doing his voice in the studio sipping a latte lol. There is NO COMMANDING or CONVINCING pitch in his voice, he sounds like he’s straining or trying too hard to be tough!! At least use the voice from the animation or add more bass, PLEASE!! Make him sound like “Q” at least!! I love SF to death, but just know there is a very, VERY THIN LINE between corny and actually funny, either that or I need to start smoking lol!! I have most characters in the game set to speak Japanese, because most of the English voices sound like a group of guys drinking low-carb water while watching Will & Grace!! If Dudley makes a come back, make him as tough as Ryu, and as COOL as Ryu, but without stereotypes…Don’t worry, I’m sure Daigo wouldn’t mind and will be proud! And the cowboy outfit??! COME ON MAN!! Ken is an ORIGINAL character!! I’d rather you dress him up as one of the members from KISS, and I’m sure many other Americans would agree!! Rufus already looks like a joke even though looks can be deceiving, but maybe that’s the message. Love Zangief’s voice and costumes!! I’m just speaking my mind and thoughts like everyone else, and if anyone takes it the wrong way, then you prove my point. My eyes are open!! THANKS for taking the time to read this!!
~P
Ray 2 Old | February 10, 2010 at 3:47 am
Ahhhh….. I forgot….. Were is my walker:(
ray 2 cold | February 10, 2010 at 4:01 am
ha ha ha it’s like attack of tha clones!!
Just plain Ray | February 10, 2010 at 9:44 am
Sh*t yeah it is! Can’t believe this trash.
Mike "Evorgleb" Belgrove | February 10, 2010 at 4:20 pm
Im glad they are working on Rose. She one of my favs but the lack of options with the Soul Throw is frustrating.
Ray 2 Bold | February 10, 2010 at 5:03 pm
X-Copy if you like, Ray 2 Bold is the origonal!
Tandenengine! | February 10, 2010 at 6:53 pm
Yo yo peeps, been street fightin since the 80’s kid. All the sf games had a balance that was perfect. Then 4 comes and yeah looks great and moves great, but the whole balance is a joke. The tier lists are retarded, u got roughly 5 guys that can destroy the rest with little effort, spammin. Fix the garbage, its a race to the crouching lp finish line. Nothin loses my intrest more than patterns, same moves no thought just find the 1 combo and repeat.
And if all else fails crch lp it’ll interupt 90% of all moves…..lame-o.
Danny2times on psn, up in the g1’s come get some.
Jon Wenis | February 10, 2010 at 8:59 pm
Lp finish line? What are you talking about?
Jon Wenis | February 10, 2010 at 11:14 pm
Really want info about US versions. What versions are for US? Just got a Round 2 sagat controller yesterday so now it’s on! Wenis Time! Characters soon also please!
Jon Wenis | February 10, 2010 at 11:14 pm
Really want info about US versions. What versions are for US? Just got a Round 2 sagat controller yesterday so now it’s on! Wenis Time! Characters soon also please!
Shouri | February 11, 2010 at 6:41 am
Hope they change the distance of command throws… 3 times lightpunch on block and still land a command grab… thats just crazy in my opinion
Jon Wenis | February 11, 2010 at 1:07 pm
Ha ha. I’ve never heard that one b4. I’ve lived my whole life with this name so you’ll have to do better than that to hurt me. Wenis Time!
detox foot spa | May 23, 2010 at 2:57 am
If you’re still on the fence: grab your favorite earphones, head down to a Best Buy and ask to plug them into a Zune then an iPod and see which one sounds better to you, and which interface makes you smile more. Then you’ll know which is right for you.
detox foot spa | May 25, 2010 at 11:49 am
Hands down, Apple’s app store wins by a mile. It’s a huge selection of all sorts of apps vs a rather sad selection of a handful for Zune. Microsoft has plans, especially in the realm of games, but I’m not sure I’d want to bet on the future if this aspect is important to you. The iPod is a much better choice in that case.
My Wordpress Journey | July 11, 2010 at 6:58 am
This is the type of information that should be shared around the web. Shame on the search engines for not positioning this post higher!
Patience Taps | July 18, 2010 at 12:19 pm
I think you should write more detailed article, I need specification about the software, including download link and file size
Ray 2 Mold | July 24, 2010 at 3:06 am
Im 2 raw my vega will have u lookin Moldeh!
June Druetta | July 30, 2010 at 1:37 am
Apple now has Rhapsody as an app, which is a great start, but it is currently hampered by the inability to store locally on your iPod, and has a dismal 64kbps bit rate. If this changes, then it will somewhat negate this advantage for the Zune, but the 10 songs per month will still be a big plus in Zune Pass’ favor.
Nohemi Hagee | August 1, 2010 at 8:52 pm
Hands down, Apple’s app store wins by a mile. It’s a huge selection of all sorts of apps vs a rather sad selection of a handful for Zune. Microsoft has plans, especially in the realm of games, but I’m not sure I’d want to bet on the future if this aspect is important to you. The iPod is a much better choice in that case.
Ebony Mulac | August 1, 2010 at 11:44 pm
Apple now has Rhapsody as an app, which is a great start, but it is currently hampered by the inability to store locally on your iPod, and has a dismal 64kbps bit rate. If this changes, then it will somewhat negate this advantage for the Zune, but the 10 songs per month will still be a big plus in Zune Pass’ favor.
Adria Scouller | August 2, 2010 at 3:42 am
Sorry for the huge review, but I’m really loving the new Zune, and hope this, as well as the excellent reviews some other people have written, will help you decide if it’s the right choice for you.
Hellen Tsuzuki | August 2, 2010 at 9:55 am
Zune and iPod: Most people compare the Zune to the Touch, but after seeing how slim and surprisingly small and light it is, I consider it to be a rather unique hybrid that combines qualities of both the Touch and the Nano. It’s very colorful and lovely OLED screen is slightly smaller than the touch screen, but the player itself feels quite a bit smaller and lighter. It weighs about 2/3 as much, and is noticeably smaller in width and height, while being just a hair thicker.
Courtney Argenal | August 2, 2010 at 11:33 am
The new Zune browser is surprisingly good, but not as good as the iPod’s. It works well, but isn’t as fast as Safari, and has a clunkier interface. If you occasionally plan on using the web browser that’s not an issue, but if you’re planning to browse the web alot from your PMP then the iPod’s larger screen and better browser may be important.
Santos Braunbeck | August 2, 2010 at 1:06 pm
Sorry for the huge review, but I’m really loving the new Zune, and hope this, as well as the excellent reviews some other people have written, will help you decide if it’s the right choice for you.
Bobette Chet | August 2, 2010 at 11:23 pm
Zune and iPod: Most people compare the Zune to the Touch, but after seeing how slim and surprisingly small and light it is, I consider it to be a rather unique hybrid that combines qualities of both the Touch and the Nano. It’s very colorful and lovely OLED screen is slightly smaller than the touch screen, but the player itself feels quite a bit smaller and lighter. It weighs about 2/3 as much, and is noticeably smaller in width and height, while being just a hair thicker.
Herlinda Riske | August 3, 2010 at 6:48 am
I’ll gear this review to 2 types of people: current Zune owners who are considering an upgrade, and people trying to decide between a Zune and an iPod. (There are other players worth considering out there, like the Sony Walkman X, but I hope this gives you enough info to make an informed decision of the Zune vs players other than the iPod line as well.)
Kenton Michal | August 3, 2010 at 11:37 am
This is getting a bit more subjective, but I much prefer the Zune Marketplace. The interface is colorful, has more flair, and some cool features like ‘Mixview’ that let you quickly see related albums, songs, or other users related to what you’re listening to. Clicking on one of those will center on that item, and another set of “neighbors” will come into view, allowing you to navigate around exploring by similar artists, songs, or users. Speaking of users, the Zune “Social” is also great fun, letting you find others with shared tastes and becoming friends with them. You then can listen to a playlist created based on an amalgamation of what all your friends are listening to, which is also enjoyable. Those concerned with privacy will be relieved to know you can prevent the public from seeing your personal listening habits if you so choose.
Lettie Poissant | August 3, 2010 at 1:40 pm
Hands down, Apple’s app store wins by a mile. It’s a huge selection of all sorts of apps vs a rather sad selection of a handful for Zune. Microsoft has plans, especially in the realm of games, but I’m not sure I’d want to bet on the future if this aspect is important to you. The iPod is a much better choice in that case.
Justa Lepe | August 3, 2010 at 4:29 pm
The new Zune browser is surprisingly good, but not as good as the iPod’s. It works well, but isn’t as fast as Safari, and has a clunkier interface. If you occasionally plan on using the web browser that’s not an issue, but if you’re planning to browse the web alot from your PMP then the iPod’s larger screen and better browser may be important.
Fonda Gilham | August 3, 2010 at 6:21 pm
Zune and iPod: Most people compare the Zune to the Touch, but after seeing how slim and surprisingly small and light it is, I consider it to be a rather unique hybrid that combines qualities of both the Touch and the Nano. It’s very colorful and lovely OLED screen is slightly smaller than the touch screen, but the player itself feels quite a bit smaller and lighter. It weighs about 2/3 as much, and is noticeably smaller in width and height, while being just a hair thicker.
Lorette Zutell | August 3, 2010 at 8:31 pm
Apple now has Rhapsody as an app, which is a great start, but it is currently hampered by the inability to store locally on your iPod, and has a dismal 64kbps bit rate. If this changes, then it will somewhat negate this advantage for the Zune, but the 10 songs per month will still be a big plus in Zune Pass’ favor.
Teisha Gallagher | August 3, 2010 at 10:51 pm
Hands down, Apple’s app store wins by a mile. It’s a huge selection of all sorts of apps vs a rather sad selection of a handful for Zune. Microsoft has plans, especially in the realm of games, but I’m not sure I’d want to bet on the future if this aspect is important to you. The iPod is a much better choice in that case.
Rosenda Traster | August 4, 2010 at 3:31 am
Zune and iPod: Most people compare the Zune to the Touch, but after seeing how slim and surprisingly small and light it is, I consider it to be a rather unique hybrid that combines qualities of both the Touch and the Nano. It’s very colorful and lovely OLED screen is slightly smaller than the touch screen, but the player itself feels quite a bit smaller and lighter. It weighs about 2/3 as much, and is noticeably smaller in width and height, while being just a hair thicker.
buy contextual links | August 4, 2010 at 5:37 am
The new Zune browser is surprisingly good, but not as good as the iPod’s. It works well, but isn’t as fast as Safari, and has a clunkier interface. If you occasionally plan on using the web browser that’s not an issue, but if you’re planning to browse the web alot from your PMP then the iPod’s larger screen and better browser may be important.
buy contextual links | August 4, 2010 at 6:48 am
I’ll gear this review to 2 types of people: current Zune owners who are considering an upgrade, and people trying to decide between a Zune and an iPod. (There are other players worth considering out there, like the Sony Walkman X, but I hope this gives you enough info to make an informed decision of the Zune vs players other than the iPod line as well.)
Faith Torrecillas | August 4, 2010 at 2:29 pm
Hands down, Apple’s app store wins by a mile. It’s a huge selection of all sorts of apps vs a rather sad selection of a handful for Zune. Microsoft has plans, especially in the realm of games, but I’m not sure I’d want to bet on the future if this aspect is important to you. The iPod is a much better choice in that case.
Florida Sherick | August 5, 2010 at 1:52 am
If you’re still on the fence: grab your favorite earphones, head down to a Best Buy and ask to plug them into a Zune then an iPod and see which one sounds better to you, and which interface makes you smile more. Then you’ll know which is right for you.
http://hajusteeton.com | August 5, 2010 at 12:39 pm
This is getting a bit more subjective, but I much prefer the Zune Marketplace. The interface is colorful, has more flair, and some cool features like ‘Mixview’ that let you quickly see related albums, songs, or other users related to what you’re listening to. Clicking on one of those will center on that item, and another set of “neighbors” will come into view, allowing you to navigate around exploring by similar artists, songs, or users. Speaking of users, the Zune “Social” is also great fun, letting you find others with shared tastes and becoming friends with them. You then can listen to a playlist created based on an amalgamation of what all your friends are listening to, which is also enjoyable. Those concerned with privacy will be relieved to know you can prevent the public from seeing your personal listening habits if you so choose.
http://hajusteeton.com | August 5, 2010 at 2:23 pm
The new Zune browser is surprisingly good, but not as good as the iPod’s. It works well, but isn’t as fast as Safari, and has a clunkier interface. If you occasionally plan on using the web browser that’s not an issue, but if you’re planning to browse the web alot from your PMP then the iPod’s larger screen and better browser may be important.
Carrol Lampey | August 5, 2010 at 11:37 pm
I truly liked this post, this one is certainly going straight into my stumble upon account
Randal Evanchyk | August 6, 2010 at 1:16 am
This is getting a bit more subjective, but I much prefer the Zune Marketplace. The interface is colorful, has more flair, and some cool features like ‘Mixview’ that let you quickly see related albums, songs, or other users related to what you’re listening to. Clicking on one of those will center on that item, and another set of “neighbors” will come into view, allowing you to navigate around exploring by similar artists, songs, or users. Speaking of users, the Zune “Social” is also great fun, letting you find others with shared tastes and becoming friends with them. You then can listen to a playlist created based on an amalgamation of what all your friends are listening to, which is also enjoyable. Those concerned with privacy will be relieved to know you can prevent the public from seeing your personal listening habits if you so choose.
Hugh Hakel | August 6, 2010 at 7:30 am
Apple now has Rhapsody as an app, which is a great start, but it is currently hampered by the inability to store locally on your iPod, and has a dismal 64kbps bit rate. If this changes, then it will somewhat negate this advantage for the Zune, but the 10 songs per month will still be a big plus in Zune Pass’ favor.
Brooks Delval | August 6, 2010 at 9:46 am
The Zune concentrates on being a Portable Media Player. Not a web browser. Not a game machine. Maybe in the future it’ll do even better in those areas, but for now it’s a fantastic way to organize and listen to your music and videos, and is without peer in that regard. The iPod’s strengths are its web browsing and apps. If those sound more compelling, perhaps it is your best choice.
Rodrick Taffer | August 6, 2010 at 8:32 pm
If you’re still on the fence: grab your favorite earphones, head down to a Best Buy and ask to plug them into a Zune then an iPod and see which one sounds better to you, and which interface makes you smile more. Then you’ll know which is right for you.
Jim Latigo | August 7, 2010 at 4:26 am
Hands down, Apple’s app store wins by a mile. It’s a huge selection of all sorts of apps vs a rather sad selection of a handful for Zune. Microsoft has plans, especially in the realm of games, but I’m not sure I’d want to bet on the future if this aspect is important to you. The iPod is a much better choice in that case.
Vito Pfifer | August 8, 2010 at 4:31 am
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I’ll gear this review to 2 types of people: current Zune owners who are considering an upgrade, and people trying to decide between a Zune and an iPod. (There are other players worth considering out there, like the Sony Walkman X, but I hope this gives you enough info to make an informed decision of the Zune vs players other than the iPod line as well.)
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I’d like to hear about the adjustments they had to make for the SF3 characters. SSF4 is more defensive so I’m sure they had some issues to overcome with bringing those characters in.