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Archive for October 2009

gameartisans.org has a bunch of fan made renders of various Street Fighter Characters. The 3D renders are made to look more realistic than Street Fighter IV.

Some of the renders look awesome, like the dictator image above or the following boxer image:

Others are weird like the fat akuma one underneath:

But all in all it is worth checking out: gameartisans.org

I still prefer my sf4 official designs over the realistic approach they went with in these fan made renders.

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Hadoken.net has been officially online for only minutes and we already have our first exclusive interview with non other that Seth “the man” Killian.  In this Interview i talk to seth about everything super street Fighter 4, and dared to ask him some hard boiling questions. Enjoy and make sure to leave comments and let us know what you think:

1- First of all, i would like to thank you for this great opportunity

It’s my pleasure.  Any friend of Street Fighter is a friend of mine.

2- Capcom surprised us with the recent anouncemnt of the upcoming sequel to Street Fighter IV, titled Super Street Fighter IV, my first question is how did the idea to make a sequel to the awesome SFIV came up and was this planned way before the first game’s release?

SSFIV was definitely not planned before SFIV’s release.  Although it seems like an easy success now, SFIV was a big gamble for the company in a lot of ways.  Many people even internally were not sure the world was still interested in Street Fighter.  The true beginnings of a sequel began late in the development of SFIV itself-we still weren’t positive that the game would be a success, but we knew people were excited, and could also start to see even more things we wished we could make happen.  You’ll see a lot of those ideas finally reach fruition in SSFIV.

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Oct/09

27

Welcome to the Hadoken Network!

Welcome, welcome to the Hadoken Network, your source for everything Street Fighter.

So what is the hadoken network you ask? Hadoken.net is the next step of the Street Fighter blog that served millions of fans by bringing latest news, exclusive interviews for two years now.

What to expect from hadoken.net ?

In addition of bringing you the latest of SF news, hadoken.net will shortly be providing you with the following:

  • forums where you can discuss everything sf related with your fellow hadokeners
  • an ongoing SF1 manga written by me and drawn by the very talented fire.tisane
  • coverage of the sf related events and tournaments
  • reviews of everything sf (mangas, anime, comics, etc)

enjoy your stay at hadoken.net

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Oct/09

24

Nakky’s blog post for 23/10/09

Big thanx to Jigsaw for another awesome translation!!!

Voice cast announcements & more Character Select!

Hello everyone!
Aah, the most exciting part of development on SSF4 is approaching fast, and the office is becoming a whirlwind of activity. I’ve mentioned this numerous times on the SF4 blog as well, but we’ve got staff doing their very best to make this a fantastic game. Moreover, in order for them to keep peace of mind and be able to work well, there are staff members supporting them from behind the scenes. All these people are the pride and joy that make the game. Development goes on!

Now, the last blog entry where I showed those Character Select illustration was surprisingly popular. I’m so happy! And to all you people who voiced your opinions on Dee Jay’s portraits, thank you so much!

… The Character Select screen is literally taking shape as we speak. Actually, you might think we were making a decision between those two choices, but it seems our lead designer Gauge has really embraced everyone’s comments, and provided a new and improved version!! (H-hey!)
Here it is!!

…well, I guess you might not be able to tell by just a glance…

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Today is the Capcom fight club day, where Super Street Fighter IV will be playable for the first time. Capcom was awesomely nice to broadcast the full event including the preparations live on Ustream, check it out:

Free live streaming by Ustream

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Kotaku has just posted an interesting tibdit saying that they have been told from Capcom that no decision has been made yet as wether to bring SSF4 to arcdes or not, however if they decide to do so it should a very easy process.

From Kotaku: “Capcom’s Seth Killian said that if Super Street Fighter IV was released to arcades, an arcade machine could be updated by simply installing new software and changing the cabinet’s art work.
I for one would like an arcade port just for the sake of the scene.
Source: Kotaku

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The Official sony playstaion blog has revealed today that a dedicated Street Fighter IV home spave will launch tomorrow as well as 25 SF themed home outfits.

From the announcement: “ That’s right – Tekken 6 and Street Fighter IV are getting their own dedicated game spaces. These game spaces come loaded with Tekken 6 and Street Fighter IV-related content and will serve as the perfect hubs for all of you bare-knuckled brawlers andPlayStation 3 pugilists that are looking for areas to organize game launching tournaments (or just looking for a new opponent to quickly pummel). To top it all off, 25 Street Fighter IV alternate costumes will also be released tomorrow, so head to the Mall to guile up and then get to swinging.
I guess i have a new reason to check Psn home again.
source: Sony PS Blog

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Jigsaw is at it again, with an awesome translation to today’s ssf4 dev blog post this guy is surely awesome:

Developer Blog no.3

*T. Hawk and Dee Jay

-Feelings when their inclusion was decided (continued)

Okada:
When we were making the console version, our schedule limited us to including only 6 new characters. We were having talks about who we should include, and Mr. Ono said “Why don’t we listen to our fans at events like Comicon, and base our decision on that?”. Since the game was in many ways a new version of Street Fighter II, of course it made sense to include characters from the original SF2, but we were also determined to listen to the opinions of our fans. Based on the results from various questionnaires and such, Cammy and Fei Long made the cut, but these two guys didn’t (laughs).

-You’re being quite frank…

Okada:
Yeah, unfortunately they just didn’t seem all that popular. But they were still always on our list of characters that we wanted to include in the game. We always felt like, “OK, we’ll include them if we can”, and even created the basic framework for the two, but eventually we had to create the more popular characters, so in the end they didn’t make it.

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The folks at kotaku posted a short article/interview with Seth killian discussing some SSF4 features. Nothing is really new in the article a part from a confirmation that studio 4C will not be the studio to do the anime prologues and endings, which comes as a good news seeing the horrible job they have done.

from the article: “While Killian wouldn’t go into the details of the new online modes that will be introduced with Super Street Fighter IV, he did say that Capcom is very aware of the complaint gamers have about not being able to hang-out in online rooms watching people play one another online.
“That is one of the things we will try to address,” he said.
source: Kotaku

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